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NAGLMA'S SPITE & MALICE

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Rule Definitions


SHUFFLE TYPE

DECK REMOVED - The draw deck is shuffled when any play deck is removed

ANY DRAW - The draw deck is shuffled right before any cards are drawn

DRAW EMPTY - The draw deck is shuffled only when the draw deck is empty


STOCK COUNT

The number of cards dealt to the stock deck of each player at the beginning of the game


PLAY DECK COUNT

The number of play decks that may be built upon


DISCARD DECK COUNT

The number of discard decks allotted to each player


HAND CARD COUNT

The number of cards in the hand deck for each player


INCLUDE JOKERS

Whether to include jokers - 2 for each full deck in play


DECKS INCLUDED

The number of decks to include - X 52 (or 54) cards per deck


MINIMUM WILD CARD

This card value and all card values greater than are wildcards


INCLUDE WILD CARDS IN STOCK

If wild cards are not to be included in stock decks, then the stock cards are dealt without the wildcards included, then shuffled into the draw deck after the deal

GAME TYPES

Game Type SHUFFLE TYPE STOCK COUNT PLAY DECK COUNT DISCARD DECK COUNT HAND CARD COUNT INCLUDE JOKERS DECKS INCLUDED MINIMUM WILD CARD INCLUDE WILD CARDS IN STOCK
SNM A DRAW EMPTY 20 4 4 5 NO 2 king YES
SNM PZ DRAW EMPTY 20 4 4 5 YES 2 joker YES
SNM PZ_NWIS DRAW EMPTY 20 4 4 5 YES 2 joker NO
SNM A-SHORT DRAW EMPTY 5 4 4 5 NO 2 king YES
MEGIDDO DECK REMOVED 0 0 0 0 NO 0 ace NO
MEGI 9 DECK REMOVED 0 0 0 0 NO 0 ace NO

BASICS

SHOW BOARD CARD GAME - 1-on-1
GOAL - PLAY 20 STOCK CARDS
Play with 2 decks of 52 cards (104)
no suits
Players each dealt 20 Stock cards
Flip first Stock card - Highest plays first
Turn player starts with 5 Hand cards
Cards are drawn to fill 5
Hand, Discard and Stock only Played
There are 4 Play decks shared
Stock cards may NOT be discarded
End of turn is a Hand move to a Discard
There are 4 Discard decks per player
Discards may be in ANY order
Only the top card in a Discard deck may be played
Ace to Queen in play decks in sequence
Ace starts and Queen clears
KINGS ARE WILD

GENERAL RULES


Game Components

  • BOARD
    • PLAY DECKS X 4 PER GAME
  • PLAYERS
    • STOCK DECK X 1 PER PLAYER
    • DISCARD DECKS X 4 PER PLAYER
    • HAND DECK X 1 PER PLAYER
  • CARDS IN PLAY
    • 2 X 52 or 54 card decks

GAME START

  1. Each player is dealt 20 cards to their respective "stock" decks
  2. Both players flip over their first stock card
  3. The player with the highest value stock card goes first
  4. The first play is dealt 5 hand cards and begins their turn
  5. If both players have the same "stock" value, then the cards are re-dealt

DECKS

  • STOCK DECK
    • The object of the game is to "play" all of your stock cards on "play" decks
    • May "only" be played on "play" decks "in ascending sequence" or "wild"
    • "stock" cards cannot moved to the "discard" decks or "hand" deck
  • PLAY DECKS
    • May "only" be the "target" of a play/move
    • May "only" be played upon by your player's "hand", "discard" or "stock" deck cards that are the next card value in ascending sequence, or "wild"
    • Removed when the maximum non-wild card value is played - starting over at "empty", on which only an "ace" or a "wild" card may be played
    • "play" cards can "never" be moved, only played upon
  • HAND DECK
    • Player starts their turn with 5 "hand" cards
    • Player ends their turn by moving a "hand" card to a "discard" deck
    • A "discard" may always on "any" discard pile regardless of the top discard value - however "buried" discards may not be moved to a "play" deck until they are unburied
    • If "all" "hand" cards are moved to "play" decks during a turn, then the player draws 5 more "hand" cards and continues their turn
    • If the "last" "hand" card is moved to a "discard" pile, then the player does not draw 5 more cards and their turn is over
    • "hand" cards can "never" be moved to the "stock" deck
  • DISCARD DECKS
    • "discard" cards may only be moved to a "play" deck
    • Only the "top" "discard" card of a "discard" deck may be moved to a "play" deck
    • "discard" decks can only be the target of a move if the source is a "hand" card
    • "discard" deck sequence does not matter as a rule, however is fundamental in "strategy"

GAME END

  • If a player moves all of their "stock" cards to "play" decks "first" then they have won the game
  • If a player needs to draw cards and there are not enough cards to complete their draw, then the game is a "tie"... maybe (I am still deciding this)

Step 1) WATCH A VIDEO

Step 2) Game Types

  • A: just like the instructions, but shuffling only happens when the draw deck is cleared.
  • PZ: just like A, but Kings are NOT wild - they clear play decks. 4 Jokers ("W") are included and are wild.

Step 3) CONTROLS

SINGLE/DOUBLE CLICK (I call it autoplay - errrm)

  • Single click non-wild stock or discard card to move to any playable play pile
  • A play pile target must still be selected for wild stock and discard cards
  • Double click non-wild hand cards to move to any playable play pile
  • A play pile target must still be selected for wild hand cards
  • To discard a hand card select the target discard pile after the hand card has been selected - ass before (beauty)
  • You may (try) to turn it off by un-checking the "AP" checkbox

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