SHOW BOARDCARD GAME - 1-on-1GOAL - PLAY 20 STOCK CARDS
Play with 2 decks of 52 cards (104)no suits
Players each dealt 20Stock cards
Flip first Stock card - Highest plays first
Turn player starts with 5 Hand cards
Cards are drawn to fill 5
Hand, Discard and Stock only Played
There are 4 Play decks sharedStock cards may NOT be discardedEnd of turn is a Hand move to a Discard
There are 4 Discard decks per player
Discards may be in ANY order
Only the top card in a Discard deck may be playedAce to Queen in play decks in sequence Ace starts and Queen clearsKINGS ARE WILD
GENERAL RULES
Game Components
BOARD
PLAY DECKS X 4 PER GAME
PLAYERS
STOCK DECK X 1 PER PLAYER
DISCARD DECKS X 4 PER PLAYER
HAND DECK X 1 PER PLAYER
CARDS IN PLAY
2 X 52 or 54 card decks
GAME START
Each player is dealt 20 cards to their respective "stock" decks
Both players flip over their first stock card
The player with the highest value stock card goes first
The first play is dealt 5 hand cards and begins their turn
If both players have the same "stock" value, then the cards are re-dealt
DECKS
STOCK DECK
The object of the game is to "play" all of your stock cards on "play" decks
May "only" be played on "play" decks "in ascending sequence" or "wild"
"stock" cards cannot moved to the "discard" decks or "hand" deck
PLAY DECKS
May "only" be the "target" of a play/move
May "only" be played upon by your player's "hand", "discard" or "stock" deck cards that are the next card value in ascending sequence, or "wild"
Removed when the maximum non-wild card value is played - starting over at "empty", on which only an "ace" or a "wild" card may be played
"play" cards can "never" be moved, only played upon
HAND DECK
Player starts their turn with 5 "hand" cards
Player ends their turn by moving a "hand" card to a "discard" deck
A "discard" may always on "any" discard pile regardless of the top discard value - however "buried" discards may not be moved to a "play" deck until they are unburied
If "all" "hand" cards are moved to "play" decks during a turn, then the player draws 5 more "hand" cards and continues their turn
If the "last" "hand" card is moved to a "discard" pile, then the player does not draw 5 more cards and their turn is over
"hand" cards can "never" be moved to the "stock" deck
DISCARD DECKS
"discard" cards may only be moved to a "play" deck
Only the "top" "discard" card of a "discard" deck may be moved to a "play" deck
"discard" decks can only be the target of a move if the source is a "hand" card
"discard" deck sequence does not matter as a rule, however is fundamental in "strategy"
GAME END
If a player moves all of their "stock" cards to "play" decks "first" then they have won the game
If a player needs to draw cards and there are not enough cards to complete their draw, then the game is a "tie"... maybe (I am still deciding this)
A: just like the instructions, but shuffling only happens when the draw deck is cleared.
PZ: just like A, but Kings are NOT wild - they clear play decks. 4 Jokers ("W") are included and are wild.
Step 3) CONTROLS
SINGLE/DOUBLE CLICK (I call it autoplay - errrm)
Single click non-wild stock or discard card to move to any playable play pile
A play pile target must still be selected for wild stock and discard cards
Double click non-wild hand cards to move to any playable play pile
A play pile target must still be selected for wild hand cards
To discard a hand card select the target discard pile after the hand card has been selected - ass before (beauty)
You may (try) to turn it off by un-checking the "AP" checkbox
BASICS
SHOW BOARDCARD GAME - 1-on-1GOAL - PLAY 20 STOCK CARDS
Play with 2 decks of 52 cards (104)no suits
Players each dealt 20Stock cards
Flip first Stock card - Highest plays first
Turn player starts with 5 Hand cards
Cards are drawn to fill 5
Hand, Discard and Stock only Played
There are 4 Play decks sharedStock cards may NOT be discardedEnd of turn is a Hand move to a Discard
There are 4 Discard decks per player
Discards may be in ANY order
Only the top card in a Discard deck may be playedAce to Queen in play decks in sequence Ace starts and Queen clearsKINGS ARE WILD
GENERAL RULES
Game Components
BOARD
PLAY DECKS X 4 PER GAME
PLAYERS
STOCK DECK X 1 PER PLAYER
DISCARD DECKS X 4 PER PLAYER
HAND DECK X 1 PER PLAYER
CARDS IN PLAY
2 X 52 or 54 card decks
GAME START
Each player is dealt 20 cards to their respective "stock" decks
Both players flip over their first stock card
The player with the highest value stock card goes first
The first play is dealt 5 hand cards and begins their turn
If both players have the same "stock" value, then the cards are re-dealt
DECKS
STOCK DECK
The object of the game is to "play" all of your stock cards on "play" decks
May "only" be played on "play" decks "in ascending sequence" or "wild"
"stock" cards cannot moved to the "discard" decks or "hand" deck
PLAY DECKS
May "only" be the "target" of a play/move
May "only" be played upon by your player's "hand", "discard" or "stock" deck cards that are the next card value in ascending sequence, or "wild"
Removed when the maximum non-wild card value is played - starting over at "empty", on which only an "ace" or a "wild" card may be played
"play" cards can "never" be moved, only played upon
HAND DECK
Player starts their turn with 5 "hand" cards
Player ends their turn by moving a "hand" card to a "discard" deck
A "discard" may always on "any" discard pile regardless of the top discard value - however "buried" discards may not be moved to a "play" deck until they are unburied
If "all" "hand" cards are moved to "play" decks during a turn, then the player draws 5 more "hand" cards and continues their turn
If the "last" "hand" card is moved to a "discard" pile, then the player does not draw 5 more cards and their turn is over
"hand" cards can "never" be moved to the "stock" deck
DISCARD DECKS
"discard" cards may only be moved to a "play" deck
Only the "top" "discard" card of a "discard" deck may be moved to a "play" deck
"discard" decks can only be the target of a move if the source is a "hand" card
"discard" deck sequence does not matter as a rule, however is fundamental in "strategy"
GAME END
If a player moves all of their "stock" cards to "play" decks "first" then they have won the game
If a player needs to draw cards and there are not enough cards to complete their draw, then the game is a "tie"... maybe (I am still deciding this)
A: just like the instructions, but shuffling only happens when the draw deck is cleared.
PZ: just like A, but Kings are NOT wild - they clear play decks. 4 Jokers ("W") are included and are wild.
Step 3) CONTROLS
SINGLE/DOUBLE CLICK (I call it autoplay - errrm)
Single click non-wild stock or discard card to move to any playable play pile
A play pile target must still be selected for wild stock and discard cards
Double click non-wild hand cards to move to any playable play pile
A play pile target must still be selected for wild hand cards
To discard a hand card select the target discard pile after the hand card has been selected - ass before (beauty)
You may (try) to turn it off by un-checking the "AP" checkbox
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Spite and Malice (Cat and Mouse) is a head-to-head card game
Already registered? So login already
or choose your own adventure
Never Played
LEARN FIRST
Show me how to play,
so I can decide if I want to
(rules only)
TRY OUT FAST
I'm NOT registered,
but curious about the game
(Learn while I play)
TRY OUT
I'm NOT registered,
and I want to be entertained
(Entertain then play and learn)
I Play
PLAY FOR REAL
I'm NOT registered,
and want register and play
(register, login and go)
TRY OUT FAST
I'm NOT registered,
but curious about the game
(Let me play)
TRY OUT
I'm NOT registered,
and want to be entertained
(Entertain me first)
BASICS
SHOW BOARDCARD GAME - 1-on-1GOAL - PLAY 20 STOCK CARDS
Play with 2 decks of 52 cards (104)no suits
Players each dealt 20Stock cards
Flip first Stock card - Highest plays first
Turn player starts with 5 Hand cards
Cards are drawn to fill 5
Hand, Discard and Stock only Played
There are 4 Play decks sharedStock cards may NOT be discardedEnd of turn is a Hand move to a Discard
There are 4 Discard decks per player
Discards may be in ANY order
Only the top card in a Discard deck may be playedAce to Queen in play decks in sequence Ace starts and Queen clearsKINGS ARE WILD
GENERAL RULES
Game Components
BOARD
PLAY DECKS X 4 PER GAME
PLAYERS
STOCK DECK X 1 PER PLAYER
DISCARD DECKS X 4 PER PLAYER
HAND DECK X 1 PER PLAYER
CARDS IN PLAY
2 X 52 or 54 card decks
GAME START
Each player is dealt 20 cards to their respective "stock" decks
Both players flip over their first stock card
The player with the highest value stock card goes first
The first play is dealt 5 hand cards and begins their turn
If both players have the same "stock" value, then the cards are re-dealt
DECKS
STOCK DECK
The object of the game is to "play" all of your stock cards on "play" decks
May "only" be played on "play" decks "in ascending sequence" or "wild"
"stock" cards cannot moved to the "discard" decks or "hand" deck
PLAY DECKS
May "only" be the "target" of a play/move
May "only" be played upon by your player's "hand", "discard" or "stock" deck cards that are the next card value in ascending sequence, or "wild"
Removed when the maximum non-wild card value is played - starting over at "empty", on which only an "ace" or a "wild" card may be played
"play" cards can "never" be moved, only played upon
HAND DECK
Player starts their turn with 5 "hand" cards
Player ends their turn by moving a "hand" card to a "discard" deck
A "discard" may always on "any" discard pile regardless of the top discard value - however "buried" discards may not be moved to a "play" deck until they are unburied
If "all" "hand" cards are moved to "play" decks during a turn, then the player draws 5 more "hand" cards and continues their turn
If the "last" "hand" card is moved to a "discard" pile, then the player does not draw 5 more cards and their turn is over
"hand" cards can "never" be moved to the "stock" deck
DISCARD DECKS
"discard" cards may only be moved to a "play" deck
Only the "top" "discard" card of a "discard" deck may be moved to a "play" deck
"discard" decks can only be the target of a move if the source is a "hand" card
"discard" deck sequence does not matter as a rule, however is fundamental in "strategy"
GAME END
If a player moves all of their "stock" cards to "play" decks "first" then they have won the game
If a player needs to draw cards and there are not enough cards to complete their draw, then the game is a "tie"... maybe (I am still deciding this)
I have this dream about you sometimes. We're in some kind of school or something, but it's more like kindergarten, because the kids/adults/students take naps. You are trying to escape from a ragged tent on a camping outing in my parent's house's back yard.... I'm losing it in my memory... You meet my family at my house, but it's all weird. Anyway sorry for this, but I just don't remember my dreams very well very often - just the part that I'm usually scared of something for some reason.
In closet climbing up to get away from monsters (little aliens), Like buried alive and trying to get up through closet junk. snowing outside monster injects us with stuff that makes us fat and we all get fat. Injection felt in fleshy foot (bite??) can't see where it is because closet is full. The way back from area goes by the cliffs that are high and I'm afraid. The monsters want to fatten us up to eat us and we know that