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NAGLMA'S SPITE & MALICE

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NAGLMA'S

SPITE & MALICE

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game decks - template 3
game screen - template 3

Tabletop

game decks - template 1
game screen - template 1

BASICS

SHOW BOARD CARD GAME - 1-on-1
GOAL - PLAY 20 STOCK CARDS
Play with 2 decks of 52 cards (104)
no suits
Players each dealt 20 Stock cards
Flip first Stock card - Highest plays first
Turn player starts with 5 Hand cards
Cards are drawn to fill 5
Hand, Discard and Stock only Played
There are 4 Play decks shared
Stock cards may NOT be discarded
End of turn is a Hand move to a Discard
There are 4 Discard decks per player
Discards may be in ANY order
Only the top card in a Discard deck may be played
Ace to Queen in play decks in sequence
Ace starts and Queen clears
KINGS ARE WILD

GENERAL RULES


Game Components

  • BOARD
    • PLAY DECKS X 4 PER GAME
  • PLAYERS
    • STOCK DECK X 1 PER PLAYER
    • DISCARD DECKS X 4 PER PLAYER
    • HAND DECK X 1 PER PLAYER
  • CARDS IN PLAY
    • 2 X 52 or 54 card decks

GAME START

  1. Each player is dealt 20 cards to their respective "stock" decks
  2. Both players flip over their first stock card
  3. The player with the highest value stock card goes first
  4. The first play is dealt 5 hand cards and begins their turn
  5. If both players have the same "stock" value, then the cards are re-dealt

DECKS

  • STOCK DECK
    • The object of the game is to "play" all of your stock cards on "play" decks
    • May "only" be played on "play" decks "in ascending sequence" or "wild"
    • "stock" cards cannot moved to the "discard" decks or "hand" deck
  • PLAY DECKS
    • May "only" be the "target" of a play/move
    • May "only" be played upon by your player's "hand", "discard" or "stock" deck cards that are the next card value in ascending sequence, or "wild"
    • Removed when the maximum non-wild card value is played - starting over at "empty", on which only an "ace" or a "wild" card may be played
    • "play" cards can "never" be moved, only played upon
  • HAND DECK
    • Player starts their turn with 5 "hand" cards
    • Player ends their turn by moving a "hand" card to a "discard" deck
    • A "discard" may always on "any" discard pile regardless of the top discard value - however "buried" discards may not be moved to a "play" deck until they are unburied
    • If "all" "hand" cards are moved to "play" decks during a turn, then the player draws 5 more "hand" cards and continues their turn
    • If the "last" "hand" card is moved to a "discard" pile, then the player does not draw 5 more cards and their turn is over
    • "hand" cards can "never" be moved to the "stock" deck
  • DISCARD DECKS
    • "discard" cards may only be moved to a "play" deck
    • Only the "top" "discard" card of a "discard" deck may be moved to a "play" deck
    • "discard" decks can only be the target of a move if the source is a "hand" card
    • "discard" deck sequence does not matter as a rule, however is fundamental in "strategy"

GAME END

  • If a player moves all of their "stock" cards to "play" decks "first" then they have won the game
  • If a player needs to draw cards and there are not enough cards to complete their draw, then the game is a "tie"... maybe (I am still deciding this)

Step 1) WATCH A VIDEO

Step 2) Game Types

  • A: just like the instructions, but shuffling only happens when the draw deck is cleared.
  • PZ: just like A, but Kings are NOT wild - they clear play decks. 4 Jokers ("W") are included and are wild.

Step 3) CONTROLS

SINGLE/DOUBLE CLICK (I call it autoplay - errrm)

  • Single click non-wild stock or discard card to move to any playable play pile
  • A play pile target must still be selected for wild stock and discard cards
  • Double click non-wild hand cards to move to any playable play pile
  • A play pile target must still be selected for wild hand cards
  • To discard a hand card select the target discard pile after the hand card has been selected - ass before (beauty)
  • You may (try) to turn it off by un-checking the "AP" checkbox

BASICS

SHOW BOARD CARD GAME - 1-on-1
GOAL - PLAY 20 STOCK CARDS
Play with 2 decks of 52 cards (104)
no suits
Players each dealt 20 Stock cards
Flip first Stock card - Highest plays first
Turn player starts with 5 Hand cards
Cards are drawn to fill 5
Hand, Discard and Stock only Played
There are 4 Play decks shared
Stock cards may NOT be discarded
End of turn is a Hand move to a Discard
There are 4 Discard decks per player
Discards may be in ANY order
Only the top card in a Discard deck may be played
Ace to Queen in play decks in sequence
Ace starts and Queen clears
KINGS ARE WILD

GENERAL RULES


Game Components

  • BOARD
    • PLAY DECKS X 4 PER GAME
  • PLAYERS
    • STOCK DECK X 1 PER PLAYER
    • DISCARD DECKS X 4 PER PLAYER
    • HAND DECK X 1 PER PLAYER
  • CARDS IN PLAY
    • 2 X 52 or 54 card decks

GAME START

  1. Each player is dealt 20 cards to their respective "stock" decks
  2. Both players flip over their first stock card
  3. The player with the highest value stock card goes first
  4. The first play is dealt 5 hand cards and begins their turn
  5. If both players have the same "stock" value, then the cards are re-dealt

DECKS

  • STOCK DECK
    • The object of the game is to "play" all of your stock cards on "play" decks
    • May "only" be played on "play" decks "in ascending sequence" or "wild"
    • "stock" cards cannot moved to the "discard" decks or "hand" deck
  • PLAY DECKS
    • May "only" be the "target" of a play/move
    • May "only" be played upon by your player's "hand", "discard" or "stock" deck cards that are the next card value in ascending sequence, or "wild"
    • Removed when the maximum non-wild card value is played - starting over at "empty", on which only an "ace" or a "wild" card may be played
    • "play" cards can "never" be moved, only played upon
  • HAND DECK
    • Player starts their turn with 5 "hand" cards
    • Player ends their turn by moving a "hand" card to a "discard" deck
    • A "discard" may always on "any" discard pile regardless of the top discard value - however "buried" discards may not be moved to a "play" deck until they are unburied
    • If "all" "hand" cards are moved to "play" decks during a turn, then the player draws 5 more "hand" cards and continues their turn
    • If the "last" "hand" card is moved to a "discard" pile, then the player does not draw 5 more cards and their turn is over
    • "hand" cards can "never" be moved to the "stock" deck
  • DISCARD DECKS
    • "discard" cards may only be moved to a "play" deck
    • Only the "top" "discard" card of a "discard" deck may be moved to a "play" deck
    • "discard" decks can only be the target of a move if the source is a "hand" card
    • "discard" deck sequence does not matter as a rule, however is fundamental in "strategy"

GAME END

  • If a player moves all of their "stock" cards to "play" decks "first" then they have won the game
  • If a player needs to draw cards and there are not enough cards to complete their draw, then the game is a "tie"... maybe (I am still deciding this)

Step 1) WATCH A VIDEO

Step 2) Game Types

  • A: just like the instructions, but shuffling only happens when the draw deck is cleared.
  • PZ: just like A, but Kings are NOT wild - they clear play decks. 4 Jokers ("W") are included and are wild.

Step 3) CONTROLS

SINGLE/DOUBLE CLICK (I call it autoplay - errrm)

  • Single click non-wild stock or discard card to move to any playable play pile
  • A play pile target must still be selected for wild stock and discard cards
  • Double click non-wild hand cards to move to any playable play pile
  • A play pile target must still be selected for wild hand cards
  • To discard a hand card select the target discard pile after the hand card has been selected - ass before (beauty)
  • You may (try) to turn it off by un-checking the "AP" checkbox

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NAGLMA'S SPITE & MALICE

Spite and Malice (Cat and Mouse)
is a head-to-head card game


Already registered? So login already


or
choose your own adventure

Never Played

LEARN FIRST

Show me how to play,

so I can decide if I want to

(rules only)

TRY OUT FAST

I'm NOT registered,

but curious about the game

(Learn while I play)

TRY OUT

I'm NOT registered,

and I want to be entertained

(Entertain then play and learn)

I Play

PLAY FOR REAL

I'm NOT registered,

and want register and play

(register, login and go)

TRY OUT FAST

I'm NOT registered,

but curious about the game

(Let me play)

TRY OUT

I'm NOT registered,

and want to be entertained

(Entertain me first)

BASICS

SHOW BOARD CARD GAME - 1-on-1
GOAL - PLAY 20 STOCK CARDS
Play with 2 decks of 52 cards (104)
no suits
Players each dealt 20 Stock cards
Flip first Stock card - Highest plays first
Turn player starts with 5 Hand cards
Cards are drawn to fill 5
Hand, Discard and Stock only Played
There are 4 Play decks shared
Stock cards may NOT be discarded
End of turn is a Hand move to a Discard
There are 4 Discard decks per player
Discards may be in ANY order
Only the top card in a Discard deck may be played
Ace to Queen in play decks in sequence
Ace starts and Queen clears
KINGS ARE WILD

GENERAL RULES


Game Components

  • BOARD
    • PLAY DECKS X 4 PER GAME
  • PLAYERS
    • STOCK DECK X 1 PER PLAYER
    • DISCARD DECKS X 4 PER PLAYER
    • HAND DECK X 1 PER PLAYER
  • CARDS IN PLAY
    • 2 X 52 or 54 card decks

GAME START

  1. Each player is dealt 20 cards to their respective "stock" decks
  2. Both players flip over their first stock card
  3. The player with the highest value stock card goes first
  4. The first play is dealt 5 hand cards and begins their turn
  5. If both players have the same "stock" value, then the cards are re-dealt

DECKS

  • STOCK DECK
    • The object of the game is to "play" all of your stock cards on "play" decks
    • May "only" be played on "play" decks "in ascending sequence" or "wild"
    • "stock" cards cannot moved to the "discard" decks or "hand" deck
  • PLAY DECKS
    • May "only" be the "target" of a play/move
    • May "only" be played upon by your player's "hand", "discard" or "stock" deck cards that are the next card value in ascending sequence, or "wild"
    • Removed when the maximum non-wild card value is played - starting over at "empty", on which only an "ace" or a "wild" card may be played
    • "play" cards can "never" be moved, only played upon
  • HAND DECK
    • Player starts their turn with 5 "hand" cards
    • Player ends their turn by moving a "hand" card to a "discard" deck
    • A "discard" may always on "any" discard pile regardless of the top discard value - however "buried" discards may not be moved to a "play" deck until they are unburied
    • If "all" "hand" cards are moved to "play" decks during a turn, then the player draws 5 more "hand" cards and continues their turn
    • If the "last" "hand" card is moved to a "discard" pile, then the player does not draw 5 more cards and their turn is over
    • "hand" cards can "never" be moved to the "stock" deck
  • DISCARD DECKS
    • "discard" cards may only be moved to a "play" deck
    • Only the "top" "discard" card of a "discard" deck may be moved to a "play" deck
    • "discard" decks can only be the target of a move if the source is a "hand" card
    • "discard" deck sequence does not matter as a rule, however is fundamental in "strategy"

GAME END

  • If a player moves all of their "stock" cards to "play" decks "first" then they have won the game
  • If a player needs to draw cards and there are not enough cards to complete their draw, then the game is a "tie"... maybe (I am still deciding this)

Step 1) WATCH A VIDEO

Step 2) Game Types

  • A: just like the instructions, but shuffling only happens when the draw deck is cleared.
  • PZ: just like A, but Kings are NOT wild - they clear play decks. 4 Jokers ("W") are included and are wild.

Step 3) CONTROLS

SINGLE/DOUBLE CLICK (I call it autoplay - errrm)

  • Single click non-wild stock or discard card to move to any playable play pile
  • A play pile target must still be selected for wild stock and discard cards
  • Double click non-wild hand cards to move to any playable play pile
  • A play pile target must still be selected for wild hand cards
  • To discard a hand card select the target discard pile after the hand card has been selected - ass before (beauty)
  • You may (try) to turn it off by un-checking the "AP" checkbox
NAGLMA'S SPITE & MALICE

Spite and Malice (Cat and Mouse)
is a head-to-head card game


Just enter the text in the image and play as a guest

Cannot read the image? click here to refresh

"Hi"

"How's it going?"

"Yo Frankie! We got another one!"

"Feeling salty?"

"No, not really...
Well, maybe."

(geez) "You don't even know why you're here."

"Skiddish Frankie"

"Then why am I here?"

(Mr. Holderofsecrets)

"Set a spell"

"won'tcha"
...

choose your own adventure

"First Get Ready..."


choose your own adventure

"Level 3 (Dream)"

  I have this dream about you sometimes. We're in some kind of school or something, but it's more like kindergarten, because the kids/adults/students take naps. You are trying to escape from a ragged tent on a camping outing in my parent's house's back yard.... I'm losing it in my memory... You meet my family at my house, but it's all weird. Anyway sorry for this, but I just don't remember my dreams very well very often - just the part that I'm usually scared of something for some reason.

 

  In closet climbing up to get away from monsters (little aliens), Like buried alive and trying to get up through closet junk. snowing outside monster injects us with stuff that makes us fat and we all get fat. Injection felt in fleshy foot (bite??) can't see where it is because closet is full. The way back from area goes by the cliffs that are high and I'm afraid. The monsters want to fatten us up to eat us and we know that

choose your own adventure

"Level F-9+1"

"Ya know what? How 'bout, instead of attempting to impart the meaning of life to you (in the blink of a life), why don't we play a game of cards?"
"Meh...is it easy?"
"Yes"
"Is it possible for me to win?"
"Yes"
"Can I show off my Panache?"
"Oh, That is very much encouraged!"

choose your own adventure

Voyeur

game image - template 1

choose your own adventure

Other


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NAGLMA'S SPITE & MALICE

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